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@NeoRatt - Only point 1. of those has seen any improvement as a result of processing power. The others have just gotten to be prettier versions of older things. There were free-roaming, multi-pathed, customization filled, giant-environment filled games on the PC a decade ago, and the Wii is certainly more than powerful enough to handle those games. Hell, even if it wasn't done that well, and was ugly as sin, you could easily be talking about Might and Magic VI there, which was two steps below Quake II in terms of technology.

I'll be honest, I haven't been blown away by the AI in new games yet. I think that is no longer something that needs more processing power, and now something that needs more time, thought and programming. AI is much trickier stuff than graphics - you can't just throw more processing power at it and hope it gets better. Maybe by the end of this generation, the 360 and PS3 will have had clever enough developers that makes this more than a moderate difference, but it hasn't happened yet.

This conception that good, cutting-edge hardcore games can only be done on the HD systems is wrong.