libellule said:
first, I based my comment on some of the ugly sc posted by selnor. second, let's say FM3>GT5pro, after all, FM3 dominating a 2 years old game make sense ... third, I do agree that city track are easier to display than open environnement, and I agree that FM3 environnement are really good. but, if we concentrate on car model GT5 beats FM3 (and like I said "funny how they put less cars on race and those ones are uglier") and he is not alone : http://www.videogameszone.de/aid,695999/Need-for-Speed-Shift-gegen-Forza-3-Grafik-Check-mit-dem-Audi-R8-und-Porsche-GT3/News/ Also, if u are playing FM3 for the environnement, then, you should buy a PS3 to play Safari ... |
It amazes me how many people didnt read about those screens I posted. They were screen capture software. Which always show a lower quality. Gmaersydes screen captures of GT5P and PGR4 were quite horrid. Compare those screens to those on their site and it's very easy to see FM3's superiority.
I agree that Polyphony have put alot of engine graphics into the cars. And yes it's a car game. But 90% of the time your driving you are looking at the track not the cars. You need to have a balance on a whole. So far based on the FM3 demo and a couple of TGS09 write ups, FM3 ha the OVERALL graphical superiority as well as the physics advantage. What ompressed me was seeing a car roll hit the wall and flick over onto the bonnet of another car causing it to flip forward. Before another car spinning it like a top. Amazing footage. It seems so far as a whole FM3's engine is superior. Now engines are created in the first part of development. From the write ups, GT5 is 5 months away. On top of that the write ups continue to say currently it has quite a few framerate issues and the same scenery issues as prologue did. ( The city track looks the same as Prologues city track details. )
Another thing is the shadows and lighting. They have it looking great on the cars. And I mean great. But scenery seems to not have real lighting and shadows the same as GT5P. Lots of the scenery in GT5P was missing shadows and 3d mapping. I expect to see similar results on open tracks in GT5.
Personally the cars in FM3 are not that far behind in visuals ( to me it looks like colour is the issu, one has deep colour the other washy colour ) but it's everything else that FM3 does quite alot better. Thats why overall it has to go to FM3 imo.