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Ahhh, I still disagree, and I always have baout this game.

I would argue that when the experience that a game delivers transcends its flaws, the flaws do not need to be forgiven but need to be understood in the context that the "best" game is not the most perfect. The experience that KotOR2 conveys is unlike any other RPG - or game - I've experienced, the writing so tight and bold and confident that there's nothing else rally quite like it.

It's still in my top ten of all time, by power of Chris Avellone alone.