| damndl0ser said: I have the demo qued up, I will let you know what I think of it once I play it. I have a few questions for you if you dont mind. How many people have downloaded the demo? How many actually purchased the game? And how long did it take you to make the game? I have some minor programing under my belt and have thought about trying to do something like this. And was wondering if it was worth my time or not.
Thanks, and if I like your game I will buy it for sure. |
These sales data are not official. Well about 2500 have downloaded since release. I know that xblig do not make much money. I really just wanted to have a game in my portfolio that is on an xbox. My programing experience is a 1 and half year course at a post secondary institution. There i programed in mostly c++ which is what most profesional developers will be programing in. I t took me roughly 3 months to develop all by my lonely. Made the game in roughly 2 months then ported it to the 360 and spent a month polishing and optomising. I don't know if you have played an indie game before this one. I have played all of them. Alot of them are not games like screensavers. You could give that a try if you do not have a lot of programing experience. There are a few starter kits like for a platformer. Theese pretty much have a full game and allow you to tweak and change the art.







