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Onyxmeth said:

Most of these points were argument points against FF XII also, and I loved that game in so many ways. The camera and victory theme song worked just fine in that game in my mind. I have no idea what he's talking about with the action points. Guess I'll have to wait and see. Regarding the sensory overload in battle, this could become troublesome since battles take up so much time of the game and I doubt it can be changed in the menus. I think of it like the unskippable summons of PSOne FF games *shudder*.

Regarding the random creatures that attack you for no apparent reason, I can totally get on board with this. FF should do a better job of introducing the gamer to this particular world and have reasoning bethind the placement of enemies and their hostile nature. FF XII did something cool by having both hostile and non-hostile enemies placed in environments, giving you choice as to whether you engage a non-hostile creature. However, there were still T-rexs and cactaurs within five feet of eachother in a desert setting, which is kinda WTF weird and random. Maybe FF should do what Mass Effect did and have an encyclopedia full of the history of everything you can read at your leisure. Another cool thing would be to have animals that aren't hostile to you, but are naturally predatory towards eachother. Your knowledge of these creatures could benefit you by making creatures fight eachother.

My wife spent countless hours filling out her bestiary in FFXII. It was really kind of delightful. Also: Ivalice is not somewhere you would want to have lived, ever.

The guy's gripes don't really bother me. Eh!