| Naraku_Diabolos said: This is still motion tracking. It's not genuine motion control, as the EyeToy is tracking the wand. Was it mentioned before that the Wand had gyroscopes or whatever? Besides, this is all catch-up to what Nintendo has already made. People may or may not be attracted to this as there are already other products (Wii) out on the market, or something new that has a lot more marketshare than the PS3 (Microsoft's X360 and the Natal). |
Let's play along just for the sake of spreading more correct information.
- Technically, the wand works on a combination of position tracking with the camera and rotation motion sensing with accelerometers and gyroscopes. Just as the Wiimote uses an IR camera to track its postion relative to the sensor bar and accelerometers (+gyroscopes in the motionplus add-on) for orientation. Thus both use relative motion tracking from an extarnal device and intrinsic motion sensing. I don't know what you mean with "genuine motion control". I'd say that any device that allows you to control by moving it around is endowed with the feature of motion control.
- This system plays catch-up with the Wiimote in the market for certain features (not in development or concepts, mind you... Sony was researching this stuff in the early 2000s, google for the filed patents). It adds several ones that the Wii control system will have to catch up with in turn. One is absolute position tracking of the controller, another is augmented reality, another is webcam image analysis for headtracking etc.
- Why people should choose a product based on the marketshare is beyond me. Leaving aside the real value maker (software that appeals to them), they might choose depending on the marketing, or on word of mouth from their immediate friends and aquaintainces. But the marketshare per se? Basically software will sell this and Natal (or fail to do so)







