| Larad said: I agree with him to some degree... Primarily, the visuals of GT have always been cutting edge and while the graphics of GT5 are remarkable, certain textures, the trees and signposts in particular were quite 2 dimensional in the demo. This wouldn't be noticeable at high speeds with your focus on the road but when admiring the scenery, the low quality textures of the above mentioned did stick out to me. The controls are good in that they are typical GT, the ultra realism may turn some away but that is what has made the franchise as popular as it is. Really can;t judge the gameplay based on what was there. |
Take a look. Here is a Polyphony released photomode shot. Even here the scenery flaws are noticeable. Notice to the left of the awesome car model the signs completely floating into the trees? The 2d tree textures he refers to are the bracnches. They are bunches of branches but clearly are a 2d bunch of branches, rather than a 3d branch, bracnhing at a different angle to tohers. You wouldn't notice it at 150mph, but at 60 mph on a corner it is noticeable. Even in the videos.








