Alterego-X said:
dougsdad0629 said:
I've seen a lot of people talk about how quickly ODST outsold Killzone 2, however a quick search on this site will yield you many examples of how sales numbers do not directly reflect a game's quality. Mediocre games such as Wii Music (2.62 million) and Sonic and the Secret Rings (2.06 million) are just a couple of examples. Let's go in the other direction. An outstanding title such as Boom Blox hasn't even cracked a million. I used Wii games as examples because the Wii is full of mediocre titles with huge sales and outstanding titles with lousy sales. Don't judge a game based on sales numbers. ODST outsold Killzone 2 in 24 hrs.? So what! I'm not saying ODST is mediocre. I've read several positive reviews. I'm just saying play Killzone 2 before you judge.
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I have to disagree.
While it is impossible to perfectly determine a game's objective quality, sales might be the closest we might get to it.
You say Wii Music is "mediocre" and Boom Box is "outstanding". What is your proof for that? Your personal taste. Preference. Opinion. Subjectivity. This is of course important, when you want enjoy a game for yourself. But not when you want to defend its objective "quality".
Look at it from an outsider, unbiased point of view:
Some guy tells a joke. No one laughs.
A second guy tells another joke. A girl laughs loudly, and some others are smiling.
A third guy tells a third joke. The crowd erupts in laughter, they tell it to everyone they know, someone writes it on the Internet, and it becomes a famous meme.
Which joke was the funniest? Of course the one that the entire planet found funny. After all, we, the overall population, define the terms, decide what words mean.
Of course, in case of gaming, there are some factors that make it less clear. For example, obviously different genres have different standard. The best ice cream doesn't have "more quality" than the best movie, it is apples to oranges.
Also, "sales" doesn't directly mean "popularity", because marketing, and some other things might manipulate that somehow.
But we can still safely say that no random fad, or powerful marketing could sell millions of copies of anything that everyone hates, and if a games is appealing to the masses, it will find its way.
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