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LOL, now that Kojima give Natal props theirs a pro shift :P While we will see some nifty games come from it we won't see the "jump from 2d to 3d equivalent". I've looked all about and can't find anything positive on the fidelity of input. Input gesture ratio is based on distance to input. The closer you are the less fidelity the farther you are greater fidelity, but requires greater motion of body. Essentially this is a broad motion input system. This is awesome for gestures, but ultimately will be flawed for most(not all) software requiring precision.

I'm looking to see some games where MS lays down some fantastic game styles, but I have a hunch that it will also require a standard controller.



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.