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While Ray-Tracing is in many ways superior to the raster-scan line algorithm that most computer graphics are based upon, "Stand-Alone" ray-tracing is an outdated technique that hasn't been used to produce high-end 3D graphics for over a decade; and I suspect that for the first several years of Ray-Traced games a conventional raster-scan line based engine will probably still produce more "Realistic" looking games. When hardware becomes powerful enough to handle as much geometry and lighting as an artist desires while ray-tracing a scene the raster scan line algorithm will (probably) fully be outdated.