| Avinash_Tyagi said: I'm just pointing out the flaws in Sony's product, yes people can play games in the old fashioned way, and they probably will on the PS3, hence why the Sony wand, unlike the Wiimote, will likely not be a success |
You're not doing a great job at that, sincerely.
Putting an analog control on the wand so that you aim by pointing the wand at the same time as you move by using the analog on it? Or you use the analog while indipendently rotating the wand in space to control some other axis?
Missing this is a flaw? Have you really thought this through? Because that sounds extremely hard and requires a lot more coordination, all in one hand.
I think that the easiest solution will be some games requiring one wand only, other requiring two wands or one wand plus a dualshock. The left side of the dualshock can be substituted by a second wand, which in many games will double up as a second controller. Sony could create a "monoshock", ie a halved dualshock for your your left hand, with an analog stick+buttons+accelerometers+rumble... but frankly would that be worth buying instead of a second wand?
If I buy the eye and two wands - and I already own a dualshock that came with the console - I get the options:
- 2 players, each with one wand, in games that need a wand
- 2 wands in games that need double motion control (boxing, shield and sword...)
- wand + dualshock or 2 wands in RE5-like games or FPSs
- dualshock for classic controls
- camera-controlled games
Just for a comparison with the status-quo: the equivalent on the Wii would amount to 2 Wiimotes, 1 nunchuck, 1 classic controller or wavebird, 2 Motion Control+ add-ons. That's two extra pieces of hardware lying around rather than the PS case (you buy 4: an extra Wiimote, the classic controller, the motion+ addons), with extra cables/plugging/toggling, less buttons, no webcam/augmented reality games.







