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I don't even know what this 'raytracing' thing is. But frankly, reading over everything, it seems like it has something to do with lighting and the quality of the games overall graphics. Personally speaking, I'd rather graphic designers worked on making character movement more fluid and enhancing interaction between 'background' and interactive objects. In the last 2 gens, it seems graphic designers have been more interested in finding an all purpose filter or 'lighting effect' or bloom, etc that will mask a games otherwise flawed graphics.

But obviously I'm not a graphic designer so this raytracing thing may be an entirely new format that does wonders to stuff I was mentioning.



Six upcoming games you should look into: