Untamoi said:
The only problem is that most people don't buy iPhone/iPod touch for gaming. Probably around 90% of the owners of them (just a guess) never buy even a single game for iPhone. People buying games for iPhone are the same people who buys flash games for other cell phones. iPhone is bought for phone capabilities and iPod touch for media capabilities, almost nobody buys them for gaming (it is just extra feature). If VGChartz should track iPhone then they should track ALL cell phones because all cell phones can nowadays be used for gaming. |
I am fairly certian you are wrong with your 90% number. As of april this year, iphone users had downloaded 1 billion apps from the apple store. With only 37 million devices, I would guess that the large majority of iphone owners are downloading apps from the store. How many of these apps are games?
You are correct people don't buy it for gaming, but that is unimportant. People do use them for gaming, and that is important. Why would a casual gamer choose to carry something for gaming when they can play games on their mp3 player or their cell phone? The economics of the mobile gaming market is changing.