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Garcian Smith said:
An unlockable hard mode doesn't mitigate the fact that you need to play through the "easy" mode to get there first. Someone who doesn't enjoy easy games will probably get bored after the first hour or two.

As for the story, the reviewer couldn't say any more than that without giving anything away. Them's the ropes when trying to review a game's story. Also, there's good and bad cliffhangers. See, for example, the Legacy of Kain games as an example of how to use cliffhanger endings while still giving the game some closure. From the review, it looks like ToD just had a "bad" cliffhanger. 

So, I really don't see where your confusion lies, nor where there's any need for elaboration.


 I agree you shouldn't have to play a game to unlock hard mode. (Despite dozens of game make you anyways.) But when a reviewer complains so much about difficulty, it's worth a least a single sentence does the Hard mode provide any challenge or is it still a bust and you shouldn't bother.

He could easily give us a better idea where the story stands by simply comparing it to the story in other R&C games. Is the R&C series well known for decent story lines? Seems like a natural comparison, wouldn’t have to spoil anything. How important is the story in this game? Does it beat you over the head with cutscenes you don't want to watch, or is it just empty and plain? (Sounds like the latter, but again, it could of use more clarity.) All things that would be nice to know.

I'm not sure where you got the idea the reviewer didn't like it as much because it was too similar to previous games in the series, his complaint sounded like the complete opposite. Saying the game suffered an identity crisis, and includes too much unnecessary nonsense in the form of mini-games.