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I hate when people use multi-plats as a basis for their argument that the 360 is better. Yet in the same breath talk of how it's harder and more time consuming to develop for the PS3. Now if you put those 2 together you should understand why earlier, and a slim few now, look a little better on the 360.

Now this only goes for multi-plats that come out at the same time. The development team has a certain amount of time to finish all versions of the game, so of course the console that takes a shorter amount of time to develop for is going to have extra time to polish it alittle more. But if a team actually has time to develop for the PS3 you get beautiful results, i.e. Uncharted 1 & 2 and Killzone 2.

Now concerning ports of once 360 exclusives. On just about every one the devoloper has used Blu-ray, as well as the time needed to get more out of the PS3 to improve the graphics. With Oblivion, Bethesda used sharper textures, as well as increased the draw distance. With Bioshock, Take 2 used higher resolution textures. Even Ghostbusters recently put out a patch to optimize the graphics slightly to put them on par with the 360 game. I believe Fallout 3 did the same thing. That just further illustrates that they just needed some more time. Not the limitations of the PS3 hardware. And yes, the truth is multi-platform developers want their games to be the same when they are releasing at the same time. Anyone who doesn't believe so is just blind. Why wouldn't you do that? If you didn't, you'd be hurting the sales of the other systems version. And possibly any of your further releases on that same console, as you would anger the installed base. So you have to look at your exclusives, not multi-plats.

I do find it funny how some claim PS3 owners are so worried about proving we have the better looking games, when we are on a thread started by someone arguing that the 360 is at least on par with the PS3. Who's really worried? Hell, at least we have examples to show. And even MS agrees.