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KungKras said:
^ Like I said before, it all comes down to what values in RTS games should be prioritized. Starcraft is the undisputed king when it comes depth, balance, strategical variety, competitiveness, the importance of micro/macro etc. There are other games that are trying to push innovation and new types of gameplay and other stuff, but no RTS has been able to innovate without sacrificing the values that Starcraft had, and that's why it is so timeless. It was somewhat innovative with it's three radically different races, but that was the only thing it innovated, other than that, Blizzard took existing concepts trailblazed by C&C and WC2 and perfected them into the perfect RTS for the values it pursues.

In other words: No RTS does what Starcraft does better than Starcraft.

I'm not saying that everything that came after Starcraft sucks, but no game has done what SC does but better. Of course there are more innovative games out there, and those innovations are certainly welcome.

EDIT: About the triangle-based counter system, I think it's a little more complicated than that. Marines can with good micro take out zealots until they get the speed upgrade. Marines and lings are about equal, and when lings get speed, they have the advantage. When Medics comes out, both zealots and Zerglings are useless against the M&M combo. When Zealots face off against lings it all comes down to micro, upgrades, and numbers.


That I can definitely agree with.  As even Warcraft III tried to innovate on the Warcract/Sracraft model, and it didn't work out.  Starcraft definitely perfected what it was trying to do for its time.  But I still think there's room for improvement, while adding another race or different mechanics.  Perhaps SCII will do that.  But so far, all it seems SCII is going to do is add more units.  I mean, Blizzard could do well to look at some of the other RTS that have come out since they have made Starcraft and incorperate some of their ideas, such as the 'cover' mechanic from Company of Heroes and, while Heroes were grossly overpowered and way too much of a focus in WCIII, the way they were used in AOEIII was much more balanced and fun.

Also I understand how upgrading techs and micromanagement will cause units to be stronger than other units (heck, that's what Starcraft is all about).  But I was just making a comparison of how the races were still developed to all have similar base units.  Of course the benefit to Starcraft having 3 races is that you can make the units much more unique and balanced.



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