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the_bloodwalker said:

looks like you didn't read what you colored in yellow properly. I am not talking about themiddle ware, which is provided by the same company. I am talking of doing games that uses the motion controls properly without making it a wagglefest or a broken controlled game. This requires experience that a middleware cannot provide, it requires hours of testing to see it the control setup is fun, or broken making the player feel stupid.

There are many, many wii games with wagglefest all over it, even though some might have seemed to have potential. This will happen to PS3 games.

A research must be done to figure out what motions are the correct ones for a specific game. To have a list of what motions make sense depending on the type of player, the position of the player, among other factors outside any development tool

Read more carefully

Of course there are many games with poor motion controls.  Developers have had going on three years with the Wiimote to find new and exciting ways to screw it up.  However, they have also had 3 years to make it work and in some cases they've done very well.  It's these developers that will succeed and they are enabled to succeed by the fact that they don't need another three years learning what not to do with an entirely new device.