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Words Of Wisdom said:
the_bloodwalker said:
whatever said:
Both the PS3 wand and Natal are going to be brutal failures. There is no way there will be any major adoption of either this far into the generation.

I belive Natal will do much better for PC applications and will suvive well there. On gaming it will prove quite hard to do a high budget title, probably will do well on XBLA.

The PS3 wand will face a lot of issues, first because the console owners are already used to the dualshock 3 and prefer the games on with that input, so games will come with the tow options (wand and dualshock) which will kill the mommentum; the second is the lack of experience developers have in motion controllers. If thay couldn't even get it right on the Wii, that without WM+ has many limitations, how can they nail it from the start with the wand?.... it will be a slow process, not an explosion. But will not exceed what many fanboys predict

Developers working with the Wiimote and PS3 wand will be utilizing the same middleware.  This nullifies your second point.

looks like you didn't read what you colored in yellow properly. I am not talking about themiddle ware, which is provided by the same company. I am talking of doing games that uses the motion controls properly without making it a wagglefest or a broken controlled game. This requires experience that a middleware cannot provide, it requires hours of testing to see it the control setup is fun, or broken making the player feel stupid.

There are many, many wii games with wagglefest all over it, even though some might have seemed to have potential. This will happen to PS3 games.

A research must be done to figure out what motions are the correct ones for a specific game. To have a list of what motions make sense depending on the type of player, the position of the player, among other factors outside any development tool

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