Slimebeast said:
But when u watch the OP, it seems like with head tracking on the scene must all of a sudden be rendered from every little angle in addition to the normal render of the scene. And u can even see the fram rate stutters because it's such a heavy scene. |
I just watched the video, and I don't get why they're using 6 teraflops of processing power. Perhaps because they're using clustered CPUs instead of a GPU with a properly optimized 3D engine. All they're doing is shifting the viewpoint of the scene approriately as they move the camera, it shouldn't chew up much more processing power than walking around in an FPS. How the camera shifts would be a little tricky with this implementation, since it has to zoom out and pan in at the same time so that objects look like they're getting closer while more of the scene is revealed in the 'window,' but it shouldn't take a cluster to pull off.
I'm betting these guys simply aren't doing it the easy way because they're just hobbyists who lack either the software or the expertise, perhaps both.

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