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disolitude said:
NJ5 said:
disolitude said:
NJ5 said:
WereKitten already addressed the most important points (and really well I may add), so I'll just comment on this:

1. Huge amount of processing power to give the true and proper 3D. You know...the type of 3D that has pop out FX and things goung out of your TV. PS3, 360 and a low end PC simply dont have the hosepower to do this with retail games.


I don't think it's a "huge" amount of processing power... the 3D tech which uses shutter glasses basically requires that games are run at twice the framerate, i.e. 120 Hz (in order to give a 60 Hz image to each eye).

While twice the framerate is significant, it seems over the top to say it requires a huge increase in processing power.


You'd be surprised howmuch processing power is needed. ITs not only twice the frame rate, but the image needs to be rendered twice slightly differently. Crysis will not run in 3D on my machine and other games like FEAR 2 chug a little. And they run without a problem when 3D is off.

Where did you read that? I'm just curious because as far as I've heard the only difference is that each eye requires its own render.

 

I didn't read it, I have it. Massive framerate dips happen when I run games in 3D on my PC.

But since forums work with "link or i didn't happen" - http://benchmarkreviews.com/index.php?option=com_content&task=view&id=276&Itemid=58&limit=1&limitstart=5

 

So they say about half the framerate (which may be exactly due to each frame being actually two frames).

It's not that I don't believe your account, it just wasn't conclusive...

 



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