| Words Of Wisdom said: + Good controls. - Stupid amounts of customization. Simple is best. Ever wonder why Diablo 2 went so far with just 4 stats and the skill trees? It's intuitive, easy to understand, and you can spend more time playing and less time worrying about stats. = Highly animated deaths aren't a big deal. Whether an enemy lives for 2 seconds or dies instantly doesn't make the game better for me. I'd just like some deaths to reflect the means that killed them: fire, ice, etc. = Damage simulation is meh. It's nice but I'd rather have more enemies, more levels, more fun powers, and more of a lot of other things than damage simulation. - I prefer fewer equipment slots. It makes the game simpler to play for a novice and more challenging for someone experienced as they try to select the best gear combination. + Better item variety is great. I'd like to play a game once where I actually have reason to use just about everything I find. - I prefer finding new versions of items. Leveling up items is just another statistic to grind. - I prefer hard limits because in an action RPG (ala Diablo 2), replay-ability is huge. If you could do everything possible with one character, the game would be done after one playthrough. |
I think diablo II's sucess it not credit to its simplistic stat menu, And It would have been very nice for each class to have 1 or 2 more trees to choose from in that game. More options = more freedom and unique characters. I honestly think diablo II's sucess had more to do with its exellent controls, varying levels of difficulties/rewards, no character resets (this is a positive), randomized loot system, smooth animation, and the sheer glee of flying through seas of monsters (best part of any action game really).
The game can still be simple for novices with lots of slots, Auto-equip FTW. And the more slots, the more challenge to get the best gear combonation, given a large enough pool of gear for each slot. Really though, i think they should do away with gear set/set bonuses its standardizes equipment into a simplistic heirarchy, once you hit the top equipment = done, quite lame in my book.
There needs to be randomized equipment that levels so its always evolving, progress = good. Same with Character levels, stats, and skills. The thing is you could never do everything possible with one character because of the limitless options you have; 300 points in 1 skill, why not, 10 points in every skill ok, 50 here 0 there 27 there whatever. You could have 20 characters of the same class and none of them have a similar builds.








