WereKitten said:
It sincerely doesn't seem so, because the video is not about both techs working together. It's about head-tracking only. But when people talk about needing new TVs for 3D gaming, they're talking about the other tech i.e. stereoscopic imaging. As to everything being a 3D effect, that's silly. Drawing in perspective as e.g. formalized during the renaissance is "giving a 3D effect". That's what any 3D vector graphic engine does, it gives you a 2D representation of a three-dimensional scene, and still I bet you would not call MGS on the PS1 "3D gaming" in the context of this thread. Head tracking is nice and gives that "window effect" as you move around but the image is still blatantly bidimensional when you look at it: all objects slide around in perspective or even reveal new details, but are still bidimensional as if printed on cardboard silouhettes. On the contrary 3D gaming as in real depth perception of the image will require special hardware exactly as people said, which makes the title of the thread misleading or simply wrong depending on your definition of 3D gaming. |
I agree with this. I don't think the original article is talking of 3D the way that most of us think when we hear 3D, i.e. stuff popping out the screen and what not.
I would like to ask the OP how exactly it's doing this popping out 3D for people who aren't wearing the glasses, on a standard high def TV? Technically impossible.







