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sc94597 said:
Reasonable said:
Madworld port? The developer seems unhappy with sales so far, could be worth releasing on PSN as an experiment.

I guess potentially third part titles using motion controls like Raving Rabbits.

I suspect however they meant more current developments - i.e. going forward why release only on Wii when you could release on Wii / PS3? Given the HD nature of PS3 though it raises another question - do they release with Wii graphics as say a PSN title (which would be fine by me) or do they invest more to produce an HD version on PS3 with higher resolution, etc?

Also, Sony has a policy of late arrivals having new content, so I suppose any ports of already released titles might have some additional content.

Madworld is Sega not capcom. Raving Rabbits is Ubisoft. Most of the good capcom games on the Wii don't use the Wiimote enough for it not to have been ported before(Monster Hunter 3 Tatsunoko vs Capcom), or they are ports themselves(Re4 Okami.) So yeah I agree with your idea that it will be new games.

 

Edit: By releasing it on PSN I feel they would be limiting an already limited userbase of a smaller overall install base even more. Not a good idea.

Right you are, got my developers mixed up there.  Regarding PSN my thoughts were that it would serve as a fairly lost cost way to 'test the waters' - although obviously with a more limited audience - for older games.  So say put Madworld on PSN and see how it sells, if it sells okay for a PSN title then move to disc.  For example, I'm not sure who the developer is, but Boom Blocks (spelling?) would seem like a title that would fit well with the wands and could either be released straight to disc or on PSN initially to gauge interest.

I think for new titles, if a developer decided to release a full new game on Wii/PS3 at the same time, then clearly a disc launch would be the way to go.

 



Try to be reasonable... its easier than you think...