| AvZeroMkA157 said: Looks like Namco, Microsoft, and Sony all benefited one way or another. Namco saved money on development costs. Microsoft more than doubled their fan base in Japan. Sony still got the game without much effort. On the other hand, a lot of JRPG fans sure got screwed over... |
That's pretty wise... too bad I'm in the last group :/ (I did cave in and bought a 360 for that game too)
As for Sony paying for the extra content, no reason to. Sony will make some money from the licensing. Some more units sold to the fans. Namco is still getting the majority of the profits from that game. Up to them whether they want to make it, but obviously it's worth the extra revenue (and the extra not-killing-your-franchise-in-Japan factor).
MS paid for the exclusivity, Namco accepted the cash. Come on, it's not like it was impossible to develop for the PS3 at the time, it was just easier and in this case a lot more profitable not to.
edit: @S.T.A.G.E. There are a lot of game from 3rd party studios for which neither MS nor Sony paid anything. There is no need to pay at all, the studio makes the games to profit from them, they should expect their revenue from there. MS decided that it was good to pay to receive the special treatment, and got what they paid for.
Now Namco wants to sell a year old game at full price, WHY shouldn't Sony demand extra content (for one it stops the game becoming more harm than good to the console for being a late port,, messy seconds), for another it's good for the fans to have the extra content.
It's Namco wanting the special treatment here, not Sony. They have to do the extra work/take the extra cost. And it's pretty certain they will manage to cover it.







