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Even if you have the full engines, your own personal experience cannot give you a real indication of the work done by several people, who have years of experience in making games.

Plus I'm not claiming it won't take a full team. I'm challenging your claim that it will. Therefore you have the burden of proof, not me. You have the burden of proof of why the effort will cost too much, and you haven't done that, only insisted.

However, I did claim the game could not cost that much, so I will prove it.

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http://www.neoseeker.com/news/story/6299/
Wii Development Costs Remain Low
Leo Chan - Friday, November 17th, 2006 | 12:15PM (PST)

Investment in Wii development expected to be a "magnitude" lower than developing for next-gen consoles

Nintendo's Wii is hoping to make a name for itself partly through its lower pricing compared to the competition, and such price differences are expected to extend beyond the retail environment. For example, third party software developers and publishers are lauding the console's lower development costs, which are expected to almost half as much as those for the PlayStation 3 or Xbox 360. This in turn could lead to potential profits, even in light of the lower-priced Wii software.

THQ Inc. Chief Executive Brian Farrell said that investment in a next-generation video game can run roughly $12 million to $20 million, while a title for the Wii could be in the $5 million to $8 million range.

"When you talk about the PS3 and the Xbox 360, ramp-up costs are significant. You don't have the same ramp-up costs on the Wii because you have the tools already," said David Zucker, CEO of Midway Game Inc., whose Wii launch titles include "The Ant Bully" and "Rampage: Total Destruction."

Will developers be able to use the Wii development tools to produce gold from lead?
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Now THQ may not make the best games, they aren't cheap developers. $5-$8 million for original, as in made from scratch, games. Even if the costs of porting RE5 got out of hand, you're looking at, what, $10-$12 million, which would still only have to sell a few hundred thousand copies to make even.

Then again, you still haven't proven that costs for RE5 will be even that high. You just post a list of features, assuming they will be hard to do, when I've seen too many developers talk about how to get around those obstacles you mentioned.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs