By using this site, you agree to our Privacy Policy and our Terms of Use. Close
twesterm said:
LordTheNightKnight said:
I wrote "expensive and hard work", the former you still seem to insist.

And the fact that the PS3 and 360 are HD, and the Wii is SD is relevant to the point, since that relates to the general power of the systems to each other.

Plus we know the Wii has so much power. It's the MONEY AND WORK thing that I'm calling you out on.

I know you're calling me out on money and work and I keep telling you why it does in fact cost a lot of money and work and even give you reasons.

Those aren't reasons, as you refuse to acknowledge those obstacles are NOT UNIQUE to downgraded ports. If they appear in other downgraded ports, but don't make them cost more than is worth the effort, then they won't do the same to RE5.

You just keep insisting that engines automagically do everything and don't give any counter reasons.

I didn't state they did "everything". I wrote "half the work". And I don't have to tell you why a game engine does half the work. Just look up the Game Engine page on wikipedia, and follow some of the links there for more info. Why do you think developers have been scooping up the Unreal 3 Engine? For fun?

-edit-
And you're still the only one talking about HD and SD which I haven't touched other than saying I'm not even factoring that in. I'm simply talking general power of the machines and what they can do and can do in conjunction with everything else. Something simply has to give.

Im using HD vs SD as a shorthand for the 360 and PS3 vs the Wii.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs