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SHMUPGurus said:

(And why complain about an extra anyways?)

Let me quote myself:

I love the New Game+ concept and I'm glad it's being implemented in more games, but very few of those games are providing strong incentives to use it.

I don't know about most of the people here but I don't have all day, every day to play video games.  I have limited time each day/week to play.  I love playing RPGs but they're long so they eat up a lot of time.  On the first playthrough, it's all new and interesting so it's fine.  However on other playthroughs, if I've seen/done 99% of what there is to see/do in the game then I'm essentially wasting my time to a certain extent. 

Games with multiple endings or large branching plots or various large-scale changes based on player input make worthy replays.  KotOR, Jade Empire, Baldur's Gate 2, and many others have a lot of things which change based on player decisions and make each replay a fresh experience.  This is a sharp contrast to the Persona 4 replayability which just means carrying over a few things and an additional enemy/fusion/weapons.