By using this site, you agree to our Privacy Policy and our Terms of Use. Close
LordTheNightKnight said:
"Understand this: RE5 is being made with the 360 and PS3 in mind and is being optimized for systems without any consideration for the Wii."

Wow. That NEVER happens with exclusive games.[/extreme sarcasm]
=====

Wow, how can I argue with that argument. You sir are a master debate, have you tried out for your school debate team?

"If you want to keep anything even near the same gameplay experience, the graphics are going to have to be dumbed down something close to a PS1 game"

You do NOT know the scale of what RE5 will be. So that claim is a lie. And I don't have to prove the scale is smaller, since I'm not making a claim. I'm just pointing out yours is false, since the game isn't out yet.
=====

You're right, I don't know the scale of what RE5 will be but I do know that Capcom will be pushing the 360 and PS3 as hard as they can.

"Just because it's the Wii and they're familiar with the systems doesn't mean that it's going to be easy to port the game. Even if you have an engine that works with the Wii, PS3, and 360 there still are problems with playing one thing on one system and then trying it on another(even if it's just a box room room with some test actors). They are going to have to retest the whole game and fix all of the random little bugs that will pop up. This isn't particularly hard but it is very time consuming."

I didn't claim it would be easy or simple. You are the one claiming it's hard. The above things OF COURSE have to be done. It's the scale of how it is that you cannot prove, since again, you DON'T KNOW what RE5 will actually be like.
=====

In order to make the game for the Wii, they would have to do the following:

  • New control scheme-- requires game designers and programmers
  • New HUD/Menu interface-- programmers
  • Asses the difficulty with the new control scheme-- game designers
  • Scale down every texture-- requires artists to remake every texture
  • Scale down every model-- requires artists to remake and unwrap every model again
  • Loss of things like cloth tech and other next gen features-- programming and some art to make up for the lost feature
  • Lighting-- This one is a guess, but artist or level designers will have to rethink any dynamic lights and just how important they are.
  • Enemies on screen-- We've already seen videos of many enemies on screen, more than RE4. The Wii won't be able to handle all those enemies and encounters will have to be changed involving game and level designers.
  • AI-- requires programmers and a good amount of work.
  • Engine-- I know the engine is already made to work for the Wii but that doesn't mean it would be a seamless port to the Wii so that means more programmers.
  • Play space-- I don't know for absolute sure that the play space is too big for the Wii, but once again I know that Capcom will push the 360 and PS3 so it's a safe assumption that the spaces will be too big for the Wii. Rethinking that will require game and level designers.
  • Scale down character models-- requires artist
If you look at that list you will notice it is a huge list, much larger of a list than any simple port. That list requires a full team, large amount of time, and a large amount of money.


I'm not even going to refute the rest. It's all based on this lie that you somehow know that RE5 will be too massive a scale for the Wii. You don't know that, so your claims of how hard, expensive, and time consuming, are a lie.

You keep saying lie like I'm maliciously trying to deceive everyone here. This site is all about the guessing game and that's exactly what I'm doing. I'm looking at the facts and what I know what goes into making a game and making a guess just like everyone else. I know that a studio like Capcom will do everything they can to push the limits on the PS3 and 360 and that means the game is in fact too massive a scale for the Wii.

Also, I do also know things I cannot talk about. For instance, I have good reason to believe that Halo DS will come true because I know some things about the DS and other things about other things and I know a few things about ports I can't completely talk about. I know it sounds like a cop out, but whatever, believe me or not, it doesn't change the fact I know what I know.

Oh, there is one more thing I'm refuting: the cost. You claim remaking for the Wii will be more than a few million dollars, and that I'm delusional for thinking it will be just that. Well DEVELOPERS HAVE SAID WII GAMES COST JUST THAT MUCH.

So you are the delusional one, since you are basing your claims based on the opposite of the facts. The Wii does have lesser graphics, which I have not denied, but that also means the cost will be far less. This doesn't magically change just because an HD game is downgraded to SD. In fact, it should be reinforced.

Even if this port never happens, it will not be because of cost, since the rules of game design make it clear the cost of a port cannot be as high as you claim.

Wii games cost exactly what the developers put into it. As stated above, porting RE5 to the Wii would require a large amount of work and effort meaning a very high cost. A moderate budget game last gen costs about 7-8 million dollars, not just a few million. That's a large investment for a game that will be out years later and will be inferior in every way except the control scheme.

Also, just because the Wii isn't as powerful doesn't mean there's any less effort put into the game. Wii games, just like PS3 and 360, cost a lot of time and money to make.

Yes, ports generally don't cost as much as new games, but as I said, this wouldn't be a port as much as a complete remake. That's like saying a complete remake of FFVII for the PS3 would be cheap.

I just have to add this. You seem to think using the RE4 engine will not reduce the time, work and money. It seems you have no idea what the purpose of using a game engine is.

This is the definition from the wikipedia page for "game engine":
"Game engines provide a suite of visual development tools in addition to reusable software components. These tools are generally provided in an integrated development environment to enable simplified, rapid development of games in a data-driven manner. These games engines are sometimes called "game middleware" because, as with the business sense of the term, they provide a flexible and reusable software platform which provides all the core functionality needed, right out of the box, to develop a game application while reducing costs, complexities, and time-to-market—all critical factors in the highly competitive video game industry."

In other words, using the RE4 engine ELIMINATES most of the cost and work you claim would be there.

No, just no. It really doesn't work like that. If you think it does, take a Quake 4 map and try to import it into Quake 3.

Just stop talking about what you know absolutely nothing about. I know you think you're awesome because you have a crappy web comic that you think is the shit (we all did at one point) but you're not nearly as good as you think you are.

@twesterm:

Man, you must have some furious hatred for Cruis'n boiling away deep within your psyche. There must be some repressed childhood memory you have of Cruis'n fiendishly desecrating all that you hold dear.

That game is just a great example of what lazy looks like. Do some searching around for Cruis'n screens and you'll see what I mean.

@ClaudeLv250

Those screens are impressive and better than I thought, but it's still a mobile game and I'll wait to reserve judgment for when I see it in action. I still have this funny feeling it's going to be crap (just pretty crap).