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CAL4M1TY said:
I sort of agree with Number 1, but at the same time, I felt towards the end of Uncharted 1 Naughty Dog was running out of ideas (the terrible twist, imo, is a sign of this). If Uncharted 2 is much longer (say 2 more hours) then I'd hope it carries the same level of consistent quality throughout.

Also, though I sort of ignored it, the writer makes an interesting point with Uncharted 1 playing as if it's the middle game in the franchise. Whilst Drake and Eddie's back and forth were quite fun, there was no meaning to it and no significance to when eddie died (because we don't care about the character uptil that point, we didn't love him, we didn't hate him). That's an issue with Uncharted, we can forgive Nathan because he's a loveable character, but we shouldn't forgive Naughty dog for neglecting to fill in the stories of the less memorable ones (who's personality can't compensate for a lack of history).

But I guess that's probably intentional in case they want to make prequels in the future

Actually it's a good idea to leave some stuff like that. They expand the universe beyond the game via stuff like that. It means that drake has a past, and not one related to the current predicament. And that's awesome.

 

 

 

Also on another note, uncharted has much smoother animations than crysis. And some other advantages... such as better AI (i mean the AI of your team mates in uncharted is some of the best i've ever seen in a computer based AI) and design (this goes in many ways.. in particular level design.)



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