Stefan.De.Machtige said:
Not bad sure, but not good either. I don't think the makers of Warhammer online set out to get that number. The production value of it was AAA. They were aming for far bigger clientnumbers. I really doubt that 1.2 million retailsales alone earned back the development costs. At this point with subscriptions fees, they may have hit break-even and have some profits. An mmo is rather expensive. |
LOL...I'm sure they didn't, but I think retail sales to-date has probably netted them enough revenue to breakeven on developmental cost of WAR. The subs now are delivering profits for sustainment and profits. Bioware now has cog over it all, so we will see how that works out, and If EA will break off reporting of MMO into a separate category.








