| Kantor said: I'll give you Diablo II- never played Neverwinter Nights, no. But as RPGs moved more towards 3D, I think the PC's lack of analog sticks began to become a problem. I just don't find it as natural to move the camera with a mouse or (ugh) a keyboard in a 3D game- I like FPS on PC because the reticle is attached to the cursor, I like RTS because you are looking at an overview, and analog sticks can't handle moving around like mouse can, but I could never really manage to control a 3D action game like, say, Oblivion (call me crazy) with KB+M. |
Are you freaking kidding me?! Just look at the HUNDREDS OF 3D RPGs ON PC! There is no problem whatsoever with 3D Rpgs on PC. Infact, the disparity between 3D RPgs on PC and on Consoles is even bigger than Shooter mechanics!
The Keyboard+Mouse enables fast combat with twitch and quick mechanics, plus it also allows a very speedy selection of dozens of spells in the middle of combat. Infact, it is one of the reasons why MMORPGs are so successful!
PC absolutely CRUSHES consoles when we're talking about RPGs!
| Kantor said:
TBS is one of those genres that can go either way, really. Consoles have had some amazing TBS this gen alone- Civilization Revolution, Valkyria Chronicles...due to the slow pace, you don't need quick movement around the map. So analog sticks work fine. |
PC allows for an increased micromanagement and faster response, so SRPGs and Strategy games can be much more flexible on PC. Just look at the difference between King's Bounty/Civ4 and Valkyria Chronicles/Civ Rev.
| Kantor said: And I disagree with "TPS being FPS for pussies". They are two completely different types of game. Gears wouldn't work as an FPS, Halo would fail as a TPS, as would Killzone 2, CoD4, etc. |
TPS and FPS aren't "completely different". In essence, the only thing that is different is the camera positioning. Ofcourse that little difference can have big consequences, because while First-person allows it to be more immersive and more aim-friendly, the Third-person view allows a greater perception of the field around the character (that's why it's better for RPGs which often use Area of Effect spells).







