nightsurge said:
Actually Sony's motion is the most limited of the three. It only allows for on rails games because there is no analog sticks. They have not confirmed nor even stated they will be adding any, so you can stop assuming that will be the case. Also, you need 2 wands just to track 2 points in 3D space, while Natal can track 48 points without having you buy up to 8 wands for multiplayer. Anything else such as mapping objects over your hands and what-not is also possible on Natal. So basically Natal can do everything and more than Sony's motion can do, without the need to buy up to 8 wands. And of course there is limitless options where Natal can augment normal controller based gameplay using leaning, voice recognition, etc. And finally, head tracking in any game would be basically pointless (except for Natal games since you use your whole body and head tracking is just part of the overall body tracking). You can only turn your head slightly and still see the screen well. Such small movements won't be beneficial to the experience. Neither would moving around the room to get different angles like the current head tracking technology is limited to. |
As long as we are talking about assumptions, let's lay them all on the table. Sony's Motion Controller hasn't been confirmed to have analog sticks. However, it has been confirmed to have an analog trigger. That may be where Staude got confused.
And as for your claim that Natal will track 48 points so there will be no need for further purchases, those two statements are completely unrelated. Natal tracks 48 points on one body. That has nothing to do with multiplayer. Furthermore, your argument for additional purchases is rendered relatively moot by the fact that we don't know how much either piece of technology will cost. If Natal costs $100 and Sony's Motion controllers cost $60 for a pack of two with PlayStation Eye and $30 more for another pack of two, then there you go.







