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Hey, I blame it all on the 3rd dimension. 2-D games didn't need all these hints and crutches because they were flat and 2-D. You were either going to the right, left, up or down. The only ones that got really confusing were Metroid and a few others like that. Now that you're in 3-D and the directions you can go in are infinite, they give you all sorts of arrows and hints and tutorials. All the hardest games in the world are 2-D, from Battletoads to Ikaruga. There are a few jumps in the first Super Mario Bros. (and tons of them in The Lost Levels) that are harder than any jump in any 3-D game ever made.

But this is a main reason why I'm into relaxing puzzle games and party games and art games and stuff like that these days. Because when anybody shows me a "hardcore" game, I want to laugh in their face. I lived through hardcore gaming in the 80s and early 90s, when games were actually hard. I think now the real battle is between casual and "easycore."

And I don't miss my feeling of superiority. It never went away!

And of course I love Mario Galaxy and will play it a million more times, just like I will with Mario 3 and World. I'm not complaining about this dumbing down like it's 100% bad. It means I have more friends that are gamers now, instead of being the only kid on the block who can play Battletoads. And gaming with friends kicks ass.