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selnor said:
I see a major problem with the video in OP. He is moving his entire head left or right, up or down. To see the image form a different angle. But he isn't turning his head. If your playing GT and you turn your head, you wont be looking at the screen. Going by the video, you will have to keep your head straight and move it physically 12 inchs right or left, up or down.

This is why 3 screens were designes and used for racing games. Because you physically need to turn your head, not move it left or right. Still the tech could be used for other stuff, I wonder why they cant do full body tracking with PSEYE then ?

 The first TrackIR (1-3) used only one IR point  which you could turn you head slightly to see all around your plane or car.  With only one point you can only have two directional axis. In this video  he used  two IR points. The newer Track IR models uses 3 IR points so you can have all 6-D axis.  With only one or two IR points you can't have all 6-D axis  so the programer must choose which axis will be used in the game/program. 

 In the Op video if the camera sees the two IR points move closer together (thus the player is moving back) the game zooms out. If the two point move farther apart then zooms in. If the points move to the right then the game view shifts to the right. if the points move to left then view shifts to the left. Now in this video because you are using only two IR points instead of three the program would have trouble to determined the difference between the player  turning  his head a little to the right from a player moving to the right and backwards at the same time.