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MikeB said:
disolitude said:
This is good news. Naughty Dog can finally stop maxing out consoles and can focus on fun factor.

Come on guys, lets see you make something as fun as Splosion man. You don't have to "max out" the graphics with every game.

They know how to make games fun. I bought Jak & Daxter PS2 games for my PS3 and played through Uncharted: Drake's Fortune 3 times (in English, Dutch and German).

And maxing out the hardware doesn't have to do strictly with graphics and audio in the way many focus on. It can be more related to world complexity, onscreen activity, etc. With regard to graphics assets, the techicals go only so far. A game based on excellent technology with bad taste and/or polish can look worse than a greatly polished game based on an inferior game engine. Using Blu-Ray capacity in combination with an optimised streaming engine you can generate better quality assets though (but like a bad photograph in high quality, a good photograph in bad quality can look much better/interesting).


I played many Naughty Dog games. 

They always had presentation and visuals outclass gameplay. Crash Bandicoot looked great and was fun but really simple and shallow gameplay wise. Hence why Crash is forgotten and Mario 64 is still remembered. they came out at the same time, with similar reviews. Jak and Dexter again looked AMAZING on PS2 but gameplay was nothing special. There were games out at that time that played much better than Jak and Dexer (like Maximo) but didn't get the attention since they didn't look as good.

Same with Uncharted. Nothing is broked about it...but its so uneventful gameplay wise. Its like Starbucks coffee. Big, expensive, flashy, mass produced...but pales to an espresso you get at the small italian cafe. Stuff naughty dog makes, along with a lot of next gen games to me is disposable gaming...here today, gone tomorrow when next flashy visual shallow title is out.