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crumas2 said:


Who would want to play using a different control interface? What about no feedback. This is too funny, and the weakest argument of them all. Now everybody watch what happens in this next process:

1. I explain how silly the "no feedback/new control interface" argument is... the Wii uses a radically new control interface, and is selling more games and consoles this gen than the competitors. And moving your arm around to play tennis, bowling, Zelda, etc. seems to work well, provides no "feedback", and millions upon millions of consumers have bought into it.

1) The Wiimote was available from the beginning, meaning that every Wii owner has one. This obviously isn't the case with the 360. Millions upon millions upon millions of 360 owners won't have one. This means that devs aren't going to put a lot of effort into it because it would be to risky to make software for something that only a small fraction of the user base will have.

2) Nintendo made sure that software was there from jump to take advantage of the Wiimote and Nunchuk. To be more specific, software that appeals to every demographic. Microsoft hasn't even managed to do this with a standard controller. Their software appeals exclusively to core and hardcore gamers, and every game that they've made that was supposed to have more appeal like Lips, Scene It, Banjo & Kazooie, Kameo, and Viva Pinata has failed miserably to do so.

Bottom line, no add-on that was released mid-generation has ever had any real impact, and my first paragraph pretty much explains why.



 

Consoles owned: Saturn, Dreamcast, PS1, PS2, PSP, DS, PS3