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On Tutorials : OFC there were no tutorials in the past. The NES pad had 2 fucking buttons. What kind of stupid tutorial would this be?

I agree that tutorials nowadays shouldn't feel like tutorials.

These guys are to analytical. But you cannot analyze a game. You have to analyze your experience. They basicly fail to have the corrent intended experience by trying to find every flaw in the game and ruining their experience. It's their own fault if they cannot enjoy these games.

I personaly enjoyed SMS more than any other mario before and after. And I enjoyed Banjo-Kazooie more than SM64 and I enjoed FF8 more than any other FF before and after(FF6 comes so close >_> but FF is more a story than a game :>). Wanna know why? B/C i had no fucking clue what these games would be, B/C i was expecting nothing from these games and i couldn't be dissapointed.

 

EDIT:

OH on sins: So ja it'S kind of a basic. Taking controll away from player is bad. Lenghty cutscenes or FMV(these break immersion by alternating graphics) is a sin too b/c they are received passively and games are an active medium and b/c they take away the controlls) are a sin too. .... WAIT?

Why is MGS and FF then so succsessful?