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the_bloodwalker said:

I'm one of the few that are prefering the CC series over the main one. But I do agree that the points listed are not convincing.

To me it's a matter of personal taste. I started hating the series ever since FFX becfause I didn't like the direction it was headed. While a good game it has become the biggest dissapointment in what I was expecting from a FF game. and the series has become a letdown since (not FFXI and FFIV since they are online and I am not into MMORPGs so I cannot judge them). FFXIII is in that same path even though the game is different from FFX/X-2 and FFXII, the essence is the same only presented differently.

The Crystal Chronicles side franchise was born for two reasons: one was to give Nintendo systems some support and they used the FF name to give it some push in sales (and to calm down the rumored anger that Yamaguchi had for being "betrayed"), and the other reason was to explore concepts that were rejected from the main series for being "out of focus". the First FFCC game for the gamecube is a gem that can only be fully enjoyed with friends and having more than one GBA, which made it hard to enjoy because it was multiplayer focused. The single player experience was not something gamers expected from a FF game and it was hated by many (a simmilar hate to the one I have for FFX so I understand it).

I also agree that it should not have the FF name, but it's because it's not needed anymore. The series has grown nicely and is starting to have some legs on its own. Many gamers like me only refer the series as the CC.

The Crystal Chronicles series has something that the main one doesn't and I really like: the freedom in design and development. Looking at the concepts used so far:

  • Multiplayer played with a portable device as your interface (CC on gamecube, a remake on Wii with DS connectivity may not be a bad idea)
  • No turn based battles
  • Local wireless multiplayer
  • Online multiplayer with anyone anywhere
  • Resourse management
  • "Defense Strategy" could that be a tower defense?I dunno
  • Single player storyline
  • object manipulation

it showed the wide spectrum the series can explore and evolve, it does not have the contraints the main series currently has.

My ideas are not convincing yet you repeated half the things I said, hmmmm . . .



NINTENDO

nintendo forever . . .