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In fairness to game companies and game artists, they have one of the toughest jobs in the world.

Why?

They not only have to earn enough money to pay for dev and publishing costs, they also have to create sophisticated game-worlds which appeal to millions of people across the planet. Successful games have to cross linguistic, political and cultural borders, in ways other media don't. All this, on budgets which are a fraction of what Hollywood blockbusters operate on.