Black RL on 08 September 2009
Hi guys
I've received this information (by a fanboy obviously):
"u dont not understand graphics my friend. Forza 3 is all just bump mapping, textures and high poly models.
gt is bump mapping textures and insanely high poly models.
the 360 cannot process that many polygons.
if u were to take a car from forza and a care from gt and put them into an edit mode where u can freely edit the look of the cars you will understand why the 360 cannot do it. if all the vertices went orange then forza would have spots of grey but gt would be a massive orange glow that would probably lag your computer.
gt4 - 4000 polygons a car
forza - about 20 000
gt5 - 200 000!"
gt is bump mapping textures and insanely high poly models.
the 360 cannot process that many polygons.
if u were to take a car from forza and a care from gt and put them into an edit mode where u can freely edit the look of the cars you will understand why the 360 cannot do it. if all the vertices went orange then forza would have spots of grey but gt would be a massive orange glow that would probably lag your computer.
gt4 - 4000 polygons a car
forza - about 20 000
gt5 - 200 000!"
The answer is:
Yes, the Xbox 360 can process that many polygons!!
This is true for Forza 2! Forza 2 has around it, 20,000 polygons per car. Forza 3 can reach 1,000,000 polygons per car! Of course, not all cars need so many polygons and therefore are not always used these many. On average, cars have around 600,000 / 700,000!
EDIT: Oh, and bump mapping such that there speak, is used on the road and the scenery, not in cars!
The credits go to my friend RacerX RL, an expert in racing games.








