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ithis said:
Sardauk said:
Oh but I don't lower the quality of KZ2's graphics.

I just say that, while weather and lightning effects are the best ever done on a console, the background graphics (3D modeling and texturing...etc) is very standard.

Just look closely at a sentry turret on any of the multiplayer map and you see what I'm talking about.

Even if it it very good, it still feels a bit like a make-up (some power stripped from one side to another).

So I don't believe it is such a technological showcase to prove the so-called superiority (...) of the PS3... far from it...

I think that's because of the law of diminishing returns. One can do a billion poligon 3D modell of the turret and mapp it with a real life size texture, yet the effects of that visually will not be that striking as a good lighting engine.

I don't know... I believe it is a design choice...

It works impressively well for outdoor maps... quite less for interior (the lights effects are still very good on the Vekta cruiser, but you don't have the weather effects layer anymore...).



 

Evan Wells (Uncharted 2): I think the differences that you see between any two games has much more to do with the developer than whether it’s on the Xbox or PS3.