By using this site, you agree to our Privacy Policy and our Terms of Use. Close
ZenfoldorVGI said:
Sweep said:
ZenfoldorVGI said:
Sweep said:
Aion said:
Yeah the 360 has graphics on par with ps3.

IMHO : "360 had graphics on par with PS3"

I think the tables are starting to turn, now that 3 rd party developpers are beginning to use the CELL to help the RSX

And while the Xenos is a bit superior to the RSX, I don't think it can't beat a CELL+RSX combo.

The only problem is that 3rd party games versions are build to match each other and can't use all the respective power of each console

What multiplatform developers have succeeded on the PS3 in terms of graphical superiority? Any? I think of Rocksteady with Batman AA, Infinity Ward with COD4 (PS3 as good as X360) D3 Publisher (Dark Sector) etc... But once again : Multiplatform development goal is to have both versions on par. Can you imagine a 3rd party dev taking the risk to have a blatant superior version ?

 

You mean like they do, nearly everytime they release a multiplat that is superior on the Xbox 360? Oh, I can imagine 3rd parties taking the risk to have a blatantly superior version. Look at the DLC for AA, or look at every other multiplat on the PS3. -> Can we have a list of recent multiplats that have been screwed on the PS3 ? Good luck at finding those... DLC are not relevant here we're talking about graphics

I asked if any multiplatform games had seen significant graphical superiority because of the PS3. -> As already said Multiplats are normally build to be on par. Being easier to program and using a familiar architecture is a big advantage for the X360 when development comes into mind. But in multiplatform development, the devs can't use X360 max power and can't use PS3 max power. What I think (My opinion) is that PS3 has more power resources available than 360 but until recently, using them has often been too hard/expensive/time consumming (choose the one you want) for 3rd party devs.

Certainly they have because of the PC and 360. That is clear.

Your original post implied that the 360 "had" graphics on par with the PS3, but now 3rd parties are starting to use teh cell, and 3rd party games will start to look better on the PS3. -> This is exactly what I'm thinking, if and only if the devs want to do it...

Frankly, I haven't seen that happening. Have you? Or are you predicting the future? I think your original implication was off base, and if you want to defend something, then tell me how, exactly, you believe that multiplats, which almost always look better on the 360, are also being gimped by the 360? -> 360 has been used as lead platform in...Let's guess 90% of 3rd party multiplatform games. You said "beginning to use." ....in what game? -> FFXIII for example with an engine specially programmed to use at least 4 SPU for the graphics (but read the new controversy about the 360 version gimping the PS3 one...)

I mean, it's a little silly to assume that with every multiplat that is superior on the 360, any of the very few multiplats that are equal to the 360 version were gimped because of the 360. What a coincidence.

In reality, there have probably been many, many more games gimped ON THE 360, due to the difficulty of development on the PS3, than vice versa. That's using your very own logic, isn't it? Scrutinize me with your red writing of death. -> correct use of the past in the sentence...

Finally, Forza 3 look amazing. The PS3 probably has more graphical potential than the 360, but the difference is much slighter than originally assumed. BR is a far larger boon to PS3 superiority than is graphical capabilities. >FZ3 looks great yes but I hope that it's not the best the 360 can deliver, otherwise...

 

Also sorry for my english, it's not my native language

You prefer Green...?