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WereKitten said:
LordTheNightKnight said:
theprof00 said:
What does it go into?

The entire funds for SCE, I would presume. R&D on a new system alone can take millions. Redesigning the PS3 itself didn't come free.

Still, this goes against your OP, where you were talking about the per-unit profit or loss. The profit that comes from controllers, other accessories and software licensing fees scales with the units sold, whereas R&D for the PS3 slim was a fixed cost.

Thus the more they sell the better because a profit that scales goes to cover fixed costs. Wasn't this the matter in your OP? The doubt that increased sales were actually a damage to their finances?

No, it doesn't. It's to show why revenue from game sales aren't always enough to offset those losses. You have to remember what I was replying to.

 

MikeB, if I wrote it was just a guess, it was a guess. And that was a hopeful minimum guess at that.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs