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The PS4 should simply have more resources available to developers, primarily in the department of video and main memory, which is the key restraint of the PS3.

The inclusion of additional cores and SPUs (if that's the route they go) would make it more difficult for developers to take full advantage of the CPU processing capabilities, but by the same token, should leave plenty of head space for future development as developers rely more upon distributing the computing overhead among cores/SPUs for more CPU intensive applications.

At the bare minimum, we'll be seeing late cycle PS3 level visuals at higher resolutions and faster frame rates from the earliest development efforts with more experienced CBE developers raising the bar early on.