MAG is one of those games that's going to take a significant investment of time if you want to get the most out of it due to the stat building, leveling and leadership point system.
Mechanically, I didn't have any problems with the closed beta, although I felt more or less detached from my squad (like most FPS games) since nobody was really using headsets which meant there was no communication on a squad level or command and control on a platoon level or higher, which is essentially the point of having a massive online shooter.
But, that's just the closed demo and I'm sure that will change quickly once players start digging into it.
I think once the game gets rolling, there will definitely be a strong community of players who focus almost entirely on MAG. The massive online nature of the game brings elements to the FPS field not previously seen for those willing to play deep enough.







