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mrstickball said:
MontanaHatchet said:

I guess you'll have a busy next few weeks banning everyone for arguing sales data when cost to develop is unknown, eh? Also, you argue that we have no idea what lifetime sales will be 14 weeks after it's debuted. Wow. So 14 weeks in, we can't gauge a sales trend? Most games, you know within 4-6 weeks, but we can't argue Infamous at week 14?

Prototype has sold over 1.3 million copies between both systems, not including PC. If you are arguing profitability on Prototype (which you just said was trolling a few lines ago - claiming that someone can't say a game has bombed despite knowing budget or LTD sales, then what's the difference from arguing profitability without knowing budget?). Furthermore, we know that games cost more this generation to develop. If you'd like to present a valid argument that Sly Cooper on PS2 cost the same as inFamous on PS3, I'd love to hear that argument, because it flies in the face of everything we know. Maybe the legs will continue, but if it's selling 17k this week, then one could only surmise that by November, it will be selling <10,000 units, since it's yet to increase sales on a given week. It dropped from 37k/wk to 27k/wk between weeks #6 and #10, then another 10,000 between week #10 and week #14. That is good legs, but has yet to produce a solid trend to say it'll continue selling well 2 months from now. The caveat is the PS3Slim launch, but if trends do continue, it's going to continue dropping. Only someone that doesn't look at VGChartz data could argue otherwise.

I was just stating that inFamous may have legs, giving Sony fans credit that something great may happen. However, for a nice exclusive to sell 850,000 in 3 months is not fantastic, given many other PS3 exclusives have done better in shorter timeframes. What are the biggest games this gen? Wii Fit? Grossed ~$160m USD on week-1. That's a fantastic launch, and one of the Wii's best. Mario Kart Wii? 2.3 million first week. That's certainly an amazing feat. Both had tremendous openings followed by trenemdous legs. Or are you trying to dig up other titles?

Forgot 'marketing expenses' somewhere in that budget, sir. Between both, inFamous, like most other HD titles, dev costs are ~$20m plus marketing. I saw plenty of inFamous commercials, so I'd assume that it had some sort of marketing budget, no? You also stated that there were plenty of inFamous commercials, so it's only reasonable to say that the recoup costs on marketing may inflate the budget a bit more than $20m.

Going back to the bomb quote. I guess on my end, I just was taken aback concerning that, as far as I remember, VGC lowered the sales of infamous a few weeks after it debuted. Maybe it's rusty memory, but I was thinking inFamous sold much closer to Crackdown than the X360 version of Prototype alone.

I am unsure what expectations Sony may have set for inFamous. I'd tend to think that the comparables of Crackdown, Saints Row and Prototype would be good - new IPs from decent studios for the sandbox genre. So far, inFamous is lower than all 3.

But I digress, maybe I called it a bomb premature, given that some seem to think that an exclusive AAA title needs to sell <1m to be a success. It may be profitable a year from now. Hopefully the studio can wait that long to earn a profit from the title.

Who said anything about banning? Felt the need to bring that up for no reason? You're a mod, you're held to a higher standard. You know you shouldn't go to games you've never played and have no interest in and don't even like at all and make negative, unfounded comments about it. Of course, this doesn't matter to you. I'm not saying that we have no idea what the lifetime sales will be. Rather, I said that YOU have no idea what the lifetime sales will be. Apparently you think (or thought, because you can't keep one opinion together) that the game was a bomb after 14 weeks, even though it was well on its way to a million. I don't really think you can gauge sales trends from 6 weeks in either. For its first few weeks, Halo 3 was selling on the level of Grand Theft Auto: San Andreas. However, its lifetime sales look like they will be nowhere close. And even over a year after it came out, I don't think many people would have predicted just how much Halo 3 would sell. Considering how casual centric the market has become, and the sales trends of games on different platforms, most games require WAY MORE than 4-6 weeks. I bet that for every game that you could tell the lifetime sales of within 4-6 weeks, I could name a dozen counterexamples.

Prototype has sold 1.3 million between both systems, but that also comes with the costs of multiplatform development. Developing for the PS3, 360, and PC isn't cheap. In fact, it's absolutely, ridiculously expensive. It seems to be bankrupting a lot of developers. By the way, I hope you're not comparing my post to yours. Arguing profitability isn't trolling. Saying things like "ouch" and "bomba" is trolling, and you know better. Or maybe you don't. You're frankly just annoying. I never said that games cost more this generation to develop, I'm just saying that it really depends on the game. You can make a ballpark estimate of what certain games cost to make, but you can never make definitive statements to that point. For example, Shenmue was a last generation game, and cost like, what? 70 million to make? Gears of War came out this generation, has way better graphics and technology, and costs 10 million to make. I highly doubt that Sly Cooper costs anywhere near the same amount to make as inFamous, but I also think that in total sales, inFamous will come out on top. Heck, most developers aren't making anywhere near as much money as they did last generation. Just turning a profit seems to be nothing short of a miracle for most companies. However, inFamous looks to be doing more than that. The legs do look like they'll continue. It hasn't dropped with PS3 sales being sub-100k, so I'm sure it will do just fine in the coming weeks. Maybe it will drop below 15k, but I'm not expecting anything big. If it can keep up a similar level of sales even past its first 10 weeks, it's doing great. That's better than 90% of the HD games on the market, and it's a great sign for inFamous. Now, of course its sales have been dropping. Staying above 20k isn't easy when you're not a big HD title, or a game on the Wii or DS. However, you seem to be forgetting all about the GIGANTIC SHOPPING SEASON coming in about 2-3 months. This will boost the sales of all titles incredibly, but also those of inFamous. So no, it's not going to continue dropping. After Christmas time, it could easily be over a million. Then, when given the natural trend of sales (legs in 2010, another holiday season), it could inch to 1.5 million. Those are solid sales, and you can't argue that that is unprofitable. That's 90 million dollars in profit. Unless this game broke Sony's bank (or it's somewhere on the budget level of Killzone 2), that will suffice.

InFamous will have legs, because it has already shown that it has legs. I don't even know why you mentioned Sony fans. Sony fans aren't the definitive answer to everything, although I suppose you will take them as such because it furthers your own argument. Maybe I'll take the predictions of all 360 fanboys to make fun of 360 games. Why not? There seem to be enough wacky ones around here. inFamous isn't just a nice exclusive, it's a solid one. Selling nearly a million units is fantastic no matter what time frame it was done in. Which would you rather have: A game sell 2 million in a year or a game sell 1 million in half a year (the sales of both games being irrelevant past then)? Profits stack up over time, it's how companies like Nintendo and Ubisoft remain so successful. Caring about sales only in a small window of time is an outdated methodology that's fairly meaningless in the modern market. And why are you comparing this to some of these games? Seriously, did you just compare inFamous to Wii Fit? Do you have no dignity at all? Games like Wii Fit and Mario Kart are huge successes from Nintendo that have become kings of this generation, and the fact that you brought them up only gives me the opportunity to make fun of the 360. After all, Wii Fit and Mario Kart have certainly jogged and lapped past the biggest games on the 360 (which also have much higher budgets). I'm still laughing at the fact that you were so desperate as to bring up Mario Kart and Wii Fit to compare them to inFamous. Yes, we all know that Sony was expecting inFamous to be the new Wii Fit. Excuse me while I laugh at your expense. HA HA HA HA HA HA HA. There, that's better.

Don't marketing expenses apply to a lot of games? I do remember a lot of advertisements for inFamous, but it depends on who you mean it will be profitable for. Sony handled the advertising, and they had billions to do it with. It likely didn't cost Sucker Punch a penny. So perhaps Sony might have lost money on the title. Sucker Punch, however, must have made a big profit on inFamous. By the way, where did you get the idea that inFamous and most other HD titles cost 20 million or more to make? I've read a lot (10 million, 13-14 million), but never something that high. Some games cost in that range (Heavenly Sword comes to mind), but a lot of those games were early titles or games with lots of cinematics. Now, you could claim that inFamous has a lot of cinematics, or you could claim it doesn't. I doubt you'd know anyways since it's obvious you've never played the game. Let's assume Sony and Sucker Punch only get 20 bucks per copy of inFamous sold, and the game sells 1.5 million lifetime (since that certainly looks possible). That's 30 million revenue, a pretty good buffer for a game that may have gone over a 20 million dollar budget. And that's all speculation, of course. On the other hand, I don't go around saying stupid things like a game being a bomb just because it didn't sell a certain amount of copies in a certain amount of time.

I'm glad you went back to the bomb quote, it will help you realize how absolutely stupid it was. inFamous sold nowhere near Crackdown when it launched. Now, if memory serves (I can't go to check while reading this post), Crackdown had a launch higher than 300k in the Americas. InFamous was never anywhere close to that, nor should you have ever thought it was. Crackdown sold well because a bunch of people wanted to play the Halo 3 demo (and to its credit, it was a great game, but the demo certainly helped). Vgchartz raised the sales of inFamous after NPD data was released, meaning the game sold even more than the starting data indicated. So, in other words, it was actually more of a success than it first appeared.

Your expectations aren't equal to those of Sony. Sucker Punch has never produced an amazingly big game, and I doubt Sony was expecting them to. Do you really think Sony expected the game to sell like Crackdown or 2 hyped up multiplatforms? Saint's Row came out at a time where there weren't a lot of big 360 games, and 360 fans bought every last big exclusive that came out. So yeah, maybe Saint's Row is a somewhat fair comparison. On the other hand, inFamous looks like it should end up in a similar level of sales (1.5-2 million), so it's not the biggest deal. So, we've got that Halo 3 beta game, or Prototype? I really doubt Sony thought inFamous was in the range of Prototype at all (by the way, forgot about the Prototype marketing?).

And the last paragraph you finally start to see the light, and for once, maybe, I can stop being depressed debating with you. But hey, I like you Stickball. You lose debates and you doesn't afraid of anything.