zexen_lowe said:
I disagree that with three simple examples: Persona 3, 4 and Suikoden V. You barely fight anything for the first couple of hours (in Suikoden V's case, almost 10), so it may seem slow. Though I loved the introduction phases of those three games, I can see if someone gets bored. And then, magically, they pick up seriously |
I haven't played those games but that sounds excruciatingly bad. I understand some of these games need to introduce a lot of content but sometimes too much is just too much.
Words Of Wisdom said:
I'm not sure what you mean. Tales of Symphonia has a very cliche story and gameplay such that one character is nearly capable of beating the game on his own with one move. |
If you look at a lot of games stories they are pretty cliche.
Just look at something like FFVI. It's often referred to as one of the best RPG's out there for its story and characters and if you look at the story it really isn't anything special. It's mainly the characters and how they change that make it special.








