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Khuutra said:
Alby_da_Wolf said:
Khuutra said:
Alby_da_Wolf said:

Well PS2 could be defined disruptive as it widened the functions offered by a consoles.

About understanding Malstrom, wouldn't it help if he avoided using doom and gloom tones? And if he avoided implicitly implying destruction after disruption? Or pretending that each move of Wii's competitors is wrong? Disruption happened, it's undeniable, but what Malstrom writes can maybe describe the initial mind-boggling Wii success and the reactions to it, not how things evolved. Sony and MS were initially caught by surprise, but they both reacted, and about motion detection itself, it has already been experimented both on PS2 and PC, it's just that Wii was the first to have the right formula to make it really usable, enjoyable and appealing for the masses, but Sony and MS don't have to start from scratch to react to it too, it's more correct to say that they have to work on ergonomics of motion control, instead.

That isnt what "disruptive" means, either. Disruptive means that it undercuts traditional values in favor of new ones and thereby gains control of the market through channels that its competitors never considered. The PS2 was not disruptive. It was a logical progression of the PS1.

Then Wii isn't disruptive, as it put again in the forefront the traditional value of consoles, i.e. gaming, instead of added functions.

Are you serious about this

I just want to make sure

More sophist, I'd say    

But you can't say Wii really undercut traditional values, new controllers have always been a constant in gaming history, Wiimote is a particularly well thought one, but it doesn't undercut traditional gaming values, instead it puts back one of them, fun, in the forefront.

What was disrupted by Wii wasn't the old style of gaming, but the trend of considering gaming progress centred mainly around computing power increase. Wii disrupted a vicious circle and this is more than just good, it's a godsend.

But my point was above all that things didn't happen as Malstrom describes them, except during the initial phases of Wii's success.

 



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