theRepublic said:
How successful a product is does not determine whether or not a product is disruptive. The PS2 was not a disruptive product because it was based on the same values of all the consoles that came before it. If that is what you understand from Malstrom's writing, then you need to read it more carefully, because that is not what it says. |
Well PS2 could be defined disruptive as it widened the functions offered by a consoles.
About understanding Malstrom, wouldn't it help if he avoided using doom and gloom tones? And if he avoided implicitly implying destruction after disruption? Or pretending that each move of Wii's competitors is wrong? Disruption happened, it's undeniable, but what Malstrom writes can maybe describe the initial mind-boggling Wii success and the reactions to it, not how things evolved. Sony and MS were initially caught by surprise, but they both reacted, and about motion detection itself, it has already been experimented both on PS2 and PC, it's just that Wii was the first to have the right formula to make it really usable, enjoyable and appealing for the masses, but Sony and MS don't have to start from scratch to react to it too, it's more correct to say that they have to work on ergonomics of motion control, instead.