Fumanchu said:
HappySqurriel said:
Slimebeast said:
^ No Squirrel.
From the photograph in the OP, it's detail level is so high that you can see the ground surface/rubble is not a texture, u could not simulate that with a flat texture.
And the grass and rest of the foilage is even more detailed. Impossible to render before 2015. And even more impossible to design and develop.
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Its called a procedural texture using perlin noise, and is completely possible using hardware as old as an Geforce 3 ...
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Still to get detailed displacements from a procedural material like shown here would require some massive tessellation on the ground plane so it would be up around ~2million polys. Character models for todays games are around 40,000.
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Tessellation is a major feature of DX11.